


Rig: The bind setting “Exclude Selected Verts” was changed to “Selected Vertices Only”, leading to the opposite and more intuitive behavior

Rig: New bind setting “Selected Bones Only” to bind only to selected bones Note, this leads to slightly stretched bones in order to soften the IK pop, then this setting remains optional (Limb Options) Rig: New “Soft IK” setting for legs, to avoid the typical knee pop when the leg is switching from straight to flexed pose. Rig: Support for generating multiple Auto-Rig Pro armatures in the same file Warning, clicking “Match to Rig” will lead to wrong arms rotation when used with old rigs, enable “Old Arms Alignment” in the “Legacy” panel to fix it, or click “Update Armature” to correct old axes. Rig: Feet and arms Z axis now points upward by default, which is more conventional. Versioning: Blender 3.0 support! And still backward-compatible with Blender 2.8x, 2.9x versions. Check the product documentation and the youtube channel for more informations.īuilt for performances, allowing fast animation playback. Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).īased on a non-destructive workflow, the final rig remains easily editable anytime after its generation. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!įor humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx export, with presets for Unity and Unreal Engine.
